RULES and REGULATIONS for
KOD11
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Let's have fun, please respect your opponents and
the time they have set aside to play their games online.
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Fatigue / Injuries is in place - check it out in the rules
section (of the software). Any "bit player" who exceeds his regular
season usage will not be eligible for the post season. An example of
this would be a player with 12 AB's in real life and 13 AB's in our league
or a pitcher with 5 innings pitched in real life and 5.2 IP in our league.
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The column to watch is the %. The magic number is
125%. If ANY player hits 125%, you will IMMEDIATELY incur a 10% usage penalty.
This penalty goes to 20% when you hit 135%, and so on. Again look at the rules
and my fatigue choices within.
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Roster limits:
25 for regular season, until 9/1 (or the series following
9/1), when it expands to 40
(traditional). 25 man (for post season
eligible teams)
- Each team must have a MINIMUM of a 4 man
rotation. We will have 1 off day between each series to facilitate the
4 man rotation having the correct EPC. Teams that did employ 5
starters in real life would best be served to use their 5th starter every so
often as to avoid fatigue to the other 4 starters.
- Rain Outs will be part of the league rule.
If a game is rained shortened and is official the result will stand.
If it is rained out and not official it will be scheduled for the off/travel
day that is built into the schedule. If an additional game during the
series gets rained out a double header will be played on the travel day.
- DH: The AL will use the DH in any games
featuring DH era teams (1973-Pres). When pre-DH era AL teams play
against DH era teams the DH will . In the World Series the DH will be used
in the AL team's home park
- DH: When NON DH era teams (Pre-1973)
play against DH era teams (1973-Pres) the DH will only be used in games
where the DH era team is home. NON-DH era teams have the option of using good hitting pitchers as DH's
(they can bat for themselves).
- The
Warm Up in Bullpen Rule is in affect and should
be setup as part of the league
settings.
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Playoffs: Each division winner & 2 Wild Card teams
will qualify for the post season. Wild card teams can not play against
the division winner from their division in the opening round, unless both wild
card slots are filled from the same division.
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Tiebreakers: In the event that there is a tie
for a division title and neither team would qualify for the Wild Card a 1 game
play in will take place at the ballpark of the team with the better h2h record
during the regular season. In case both teams split their regular season
meetings a coin flip will then be used to determine HF. If 3 teams are
tied a two tiered play-in system will take place. Random numbers will be
used for seeding with one team getting a bye. The team with the bye will
automatically play on the road. This applies for Wild Card scenarios as
well.
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The 1st round will be a best of 5 (2-2-1); 2nd round
(LCS) best of 7 (2-3-2) and the world series
best of 7 (2-3-2) .
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Remember, we are playing a short, 34 game season,
and, to facilitate this, we have scheduled two 3 game sets w/in your division
and 1 four game set vs teams outside your division. The games
should only take about 10-15 minutes +/- 5 or so. So, 4 games would take less
than an hour ! Non-division series are set at 4 games.
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You will play each team in your divisions 6 times (3
home/3 road). You will play each team in your league (outside div) 4
times.
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Upon Completion of games please do a short series
write-up for the blog, which can be
done online by clicking
here.
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email the
league your results, and stats will be update on this website.
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Also,
email me your manager files with your
lineups and manager tendencies -- just in case someone can't play, we can
always sim it.
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Contact your opponent to play via e-mail as soon as
the new league file is released. cc: the league on all correspondence.
E-mail the league if your opponent has not responded to your e-mail in 2 days,
so we can mediate.
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Contact the league if you expect to be busy or away
that week, so we can arrange for a sub to cover for your team or have your
opponent play vs the computer in a supervised environment (see below playing
vs computer option).
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Deadlines: The goal is to play each series
over a 7 day period. Try to schedule your series early, because things
do pop up in real life that might cause you to miss your preset playing
time. If your series is set on deadline day you will not have an
opportunity to reschedule. All games not played by the announced
deadline will be "simmed". If someone is a no-show (30 min
or more late) or has to cancel
their opponent has the following options:
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GAME PREFERENCES (Setup), will have a
standardization throughout the league. In version 2010, they are set
automatically by the league file and not set individually anymore. (see below photo)
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Exceptions to standard
setup: If both managers agree prior to the series to NOT use Pitch by
Pitch mode they MUST e-mail the league prior to starting their first game.
Toggling this on and off or changing parameters during the series (unless it
was incorrect and needed to be fixed) will NOT be tolerated. Anyone
caught changing these settings will automatically be forced to forfeit the
game in progress. This is a league rule and not a discriminatory.
Toggling off Pitch mode adversely affect running/small ball teams.
- Reschedule (provided it isn't deadline day).
- Play vs a league appointed sub
- Play vs the computer (see below).
Playing vs the Computer option:
- You must first e-mail the league and get
approval to do this.
- You must
e-mail the league at the start and
e-mail the league at the end of the 4 game series.
- You have 60 minutes from the time the e-mail
is sent until the end of the series for the results to count.
- If time limit has elapsed the league will sim
the series.
Post-season fatigue and Home Field Advantage:
- The regular season fatigue Pace of 42 will be
bumped up to 52 as the initial threshold for fatigue for the post season.
Addendum #1: All
players must set their PREFERENCES to reflect the following:
- UNCHECK
MANAGER OPTIONS: Bullpen Warm up Rule
- UNCHECK
MANAGER OPTIONS: Computer Base Coach
- UNCHECK
MANAGER OPTIONS: Computer Base Stealing
- UNCHECK
MANAGER OPTIONS: All Human Subs for Computer Managers
Addendum #2:
Playoff Tie-breakers (1st place):
- Team with best h2h record wins division
- Team with best intra-division record wins
division
- Team with best run differential wins division
- Rules apply to 3 or more teams.
- Top two teams in each Div make post season
with Div winner getting HFA
- Wild Card teams can NOT have HFA during LDS
or LCS, but can have HFA in World Series if they have a better record than
their OPP. If their record is tied with their OPP the non-WC winner
will get the HFA.
- If both WS opponents have the same record and
are of equal status (both WC's or bot DIV winners) a coin flip will be used
to determine HFA.
Addendum #3:
Playoff Tie-breakers (Wild Card):
- Two teams tied: Play in game during off
day between end of season and start of playoffs
- 3 or more teams will see the best team win
div and the other two play for the wild card play in
- If div is not in the mix the 3 teams will
draw random #'s to be seeded. The team that is seeded #1 gets a by and
2 plays 3, then winner plays one in a double play in game scenario
- If 4 teams are tied the it will be 2 one game
play in's and the winners will advance.
- Coin flip will determine who has home field
for play in game.
Addendum #4:
Team Retirement:
- Teams used in previous KOD's that
made the post season are not eligible to be
used in future KOD's unless they are the only available option to satisfy
the current theme in use.
- All teams that have won a
KOD championship are ineligible and are
considered retired and entered into the KOD HOF !
Addendum #5:
Franchise Ownership:
- In the essence of continuity, each manager
will have the option to keep their present franchise for subsequent KOD's
- Returning managers can challenge for an
existing franchise, even if protected.
- A weighted dice roll will determine if the
present owner continues on as manager of that franchise or if the challenger
assumes control
Addendum #6:
Franchise Ownership Challenge rules:
- Roll of 100 sided die will determine if
present owner or challenger gains possession of the franchise.
- World Series winners automatically have the
right to their franchise. No challenge is allowed
- The dice roll is based on team winning %.
If the present owner finishes at .500 he has a 50/50 chance of retaining
ownership. If his winning % is .623, he has a 62% chance of retaining
ownership.
- All teams that make the playoffs, but do not
progress past the 1st round receive an extra 10% added to their retention #.
Using the above example with their team's winning % at .623 and making the
playoffs, the incumbent will have a 72% chance of retention (rolls 1-72).
- All teams that make the LCS will have and
additional 10% added to their retention #. Using the above example
they would have a 82% chance of retaining their franchise.
- The World Series runner up will have and
additional 10% added to their retention #. Using the above example
they would have a 92% chance of retaining their franchise.
- Bottom line is: The better your team
performs the more you increase your chances of retention, just like a real
life manager.
Addendum #7:
Franchise Ownership Challenges (additional rules):
- If more than 2 teams wish to challenge for a
franchise they will have to go into a random lottery to decide, which one
will be the challenger to follow the procedure of Addendum #6.
- If a manager misses more than 8 games (2
series) during the season they forfeit any right to team retention and the
franchise will be available via random lottery to anyone interested.
- If a manager's franchise does not have a team
eligible for a current theme they will have to choose another franchise, but
have continuation rights to regain their previous franchise. All
challenge rules will apply and they will be considered the incumbent.